Playing digital cards as an assessment tool for numerical abilities

Authors

  • Michela Ponticorvo Università di Napoli "Federico II"
  • Massimiliano Schembri
  • Antonio Cerrato
  • Orazio Miglino

Abstract

Playing cards is an entertainment activity that can exploited to build gamebased application to train and assess different aspects of cognition. In this paper we describe how this approach can be applied to the assessment of numerical cognition, with the description of Baldo, a suite of physical and digital card-games, strongly based on scientific theories of numerical cognition.

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Published

2020-01-09